![]() ![]() The same can be said for Neo Geo Pocket Color games, which load with a cool pixel grid filter applied right from the off. With the right screen filters, you can make the image look just as authentic as it does on the Analogue Pocket. Game Boy and Game Boy Color games look fantastic on the RGB30's display - Image: Damien McFerran / Time Extension However, systems such as the SNES, Game Boy, Mega Drive and GBA all run wonderfully, and many of these play to the strengths of that 1:1 aspect ratio screen. While the RGB30 will play Dreamcast, PlayStation, Saturn, Nintendo DS and PSP titles, performance isn't perfect, and you may find that some titles run poorly. Thanks to the moderately powerful RK3566 chipset, retro gaming emulation is pretty much perfect – up to a point. You can, of course, change the OS and customise pretty much every element of how the device works, but for those of you who simply want to get gaming as quickly as possible, the RGB30 offers a hassle-free experience – although the pauses when moving between games is a little too long for our liking. The unit we were sent for review by Keep Retro came pre-loaded with a bunch of ROMs – as well as artwork, screenshots and covers – making the whole experience feel very polished indeed, right out of the box. The Powkiddy ships with the open-source JelOS out of the box, and this works in conjunction with emulators like RetroArch to present a very user-friendly experience. 'TATE' arcade games really benefit from that 1:1 aspect ratio - Image: Damien McFerran / Time Extension Powkiddy RGB30 Review: Performance The colours really pop, and the 720p resolution means that retro games scale especially well, retaining sharpness and plenty of detail.įinally, it's worth noting that the RGB30 has HDMI-out, allowing you to connect it to the TV without spending extra money on a dock. While it's not quite as sharp and bright as the one seen on the Analogue Pocket – which is truly one of the best screens on any handheld, ever – the RGB30's 720p, 1:1 LCD panel is fantastic, especially when you consider the low price point of the device. No such criticisms can be made against the display, however. The bodywork itself, while well-designed, also feels less robust than some of its rivals. There are some negatives to report – the face buttons feel a little cheap and nasty, while the back of the unit also betrays the system's budget credentials and picks up scratches a little too easily. The large surface area of the unit means the stereo speakers are never in danger of being muffled by your palms when you grip the unit, and the shoulder buttons – while sadly arranged in-line rather than one on top of the other – rest naturally under your extended index fingers thanks to the tall nature of the unit. While the RGB30 is capable of emulating the Nintendo DS, the lack of a touchscreen means that some titles are unplayable - Image: Damien McFerran / Time ExtensionĪs for the overall design, there are a lot of smart choices here. No matter which input you favour, you'll find the RGB30 very comfortable to use. Likewise, the dual analogue sticks aren't stuck right at the bottom of the unit's face, as is often the case with other emulation handhelds. The D-pad and buttons are positioned relatively high on the face of the device, but they're easy to reach and don't feel cramped. In terms of width, it's about the same as any other device on the market, but the display necessitates a tall body – and that comes with some pleasant side effects.įor starters, it gives the RGB30's physical controls room to breathe. ![]() The act of accommodating a 1:1 aspect ratio screen into a device of this size means that the Powkiddy RGB30 feels a lot different to its rivals.
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